Graphic Novel
In a now well-cited interview, Art Spiegelman, creator of the Pulitzer Prize–winning Maus, a two-volume memoir-in-comics recounting his parents’ experiences of living through the Holocaust, once famously explained that he had been interested in making a comic book that would require a bookmark (Juno and Spiegelman 1997). Sometimes referred to as the father of the graphic novel, Spiegelman has nonetheless admitted to a beleaguered acceptance of the increased circulation and popularity of a term that he, and other cartoonists, have often seen as troubling. “The Faustian deal is worth making: it keeps my book in print,” he admitted in a more recent interview (Mitchell and Spiegelman 2014, 24). Indeed, the history of the keyword graphic novel is a contentious one, as evidenced by the extent to which it has been variously claimed, defined, or disavowed—as everything from a medium, a genre, a marketing term, a movement, a format, and a form to a way of reading. These discrepancies point to misapprehensions and complexities surrounding the term as well as the ideological and historiographical implications of such categorizing and naming.