by Gregory Steirer

About Gregory Steirer

Gregory Steirer is Assistant Professor of English at Dickinson College. His work focuses on media industries, intellectual property law, and digital culture and has appeared in a variety of journals and edited collections. His book on the American comic book industry and Hollywood, co-authored with Alisa Perren, will be published by BFI/Bloomsbury in 2020.

Industry

In academic parlance, the word industry refers to a broad set of business-related practices, including financing, marketing, distribution, sales, and (usually nonartisanal) production. Perhaps surprisingly, industry has not been a particularly important word in comics studies, nor have the practices to which it refers had much of a discursive life in the field. There are two reasons for this, the first of which has less to do with comics themselves than with the methodological demands associated with studying industry—demands that tend to require the research tools of social-science disciplines. The second has to do with the comics industry itself and the ways in which its differences from other media industries have effectively precluded the development of a strong trade press (i.e., a network of professional news publications written specifically for working members of an industry). In what follows, I discuss each of these reasons in turn, but I also offer suggestions for how comics scholars might more closely attend to industrial practices in the future.